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new plugin pcsx2 ZeroGS 0.97.1 and GSdx9 v0.10-7

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new plugin pcsx2 ZeroGS 0.97.1 and GSdx9 v0.10-7 Empty new plugin pcsx2 ZeroGS 0.97.1 and GSdx9 v0.10-7

Post by de3p Wed Nov 21, 2007 8:26 pm


Together with the recent release of PCSX2, lots of updates for the PS2 plugins have been released over at our forums - here is a quick summary of all important releases so far (hope I missed none!):

ZeroGS 0.97.1
This is just a minor update to ZeroGS by zerofrog, which solves the issues in Xenogears where you have been unable to see any text. To use this included fix, make sure that on the advanced options, you enable "Relaxed depth". Feel free to discuss this plugin over in this thread.

GSdx9 v0.10-7
This update has already been released a while ago but we missed it because of our downtime some weeks ago. Anyway, gabest isn't really providing a change list for this release, but it seems many graphic bugs in games such as FFX have been fixed, the ability to change the internal resolution being used has been added and speed has been improved. Should run across an issue with the ZeroGS plugin, this one is certainly one to give a try. To learn more about this plugin, point your browser here.

LilyPad v0.8.1 (the plugin with the lame name)
Last but not least, there has also been an update to this fairly advanced PAD plugin! This time, there is even a proper change log to provide you with:
Fixed newly bound force feedback devices initially displaying 0 sensitivity.
Added "Test FF" button.
Added option to allow multiple bindings to a single direct input object (Doesn't work with windows messaging or raw input. Does allow you to configure multiple force feedback axes independently).
Fixed key release event. Thought event=0 was key up, 1 was key down, but 2 is actually key down. Only seems to matter when navigating through save states.
Right shift sent to PCSX2 as a generic shift when using an input mode that distinguishes between the two shift keys.
Fixed bug that would cause LilyPad to ignore slight movements of analog axes.
64-bit dll fixed. No longer fails to load, complaining about being unable to find MSVCR80.dll.
Removed a couple older pretty ineffective hacks that had been aimed at increasing stability when pausing emulation. Note that there are not the hacks listed on the first configuration screen.
Changed center for analog sticks from 127 to 128. Not sure which is correct, or if it's actually in between, but other pads plugins all seem to use 128. Shouldn't make any noticeable difference.
Modified handling of some PS2 pad configuration commands. May now work in some games that didn't recognize it as a dualshock 2 controller (Or as any controller).
Fixed issue with not saving some settings on the general screen to file.
Added simple but nasty hack to prevent potential crash when quitting by closing the command window while the emulator is still running. Issue was that I was trying to cleanup my DirectInput objects when the dll unloaded, and (Apparently) the DirectInput dlls had already been unloaded.
Added PADupdate() support. If the emulator supports it, DirectInput controller state is only checked when it's called. Note that this may reduces responsiveness when frame rate drops to almost nothing. Or it may not. Could also introduce some threading issues (In particular with vibration), though I haven't run into any yet.
Added option for monitoring game devices when in the background. Mostly added because I always forget to refocus the emulator window after changing to another window.
Fixed handling of mouse buttons 4 and 5 under Windows messaging.
Escape will now always cause emulator to stop (Even when keyboard mode is disabled). Wasn't working under Windows messaging mode.
Raw input keyboard mode should no longer cause it to crash.
Mouse cursor not being hidden in Windows messaging mode fixed.
Dropped SIO support. Even if the PAD functions are supposedly depricated, doesn't look like SIO will be used by PCSX2 any time soon.
Will save general settings for pads 1 and 2 even when no controls are configured for that pad.
DirectInput devices are a bit more responsive when binding them in the config screen.

So as you can see, it's a great time now to update your plugins and give this great new version another try! I've also updated these versions over on our PS2 plugins page, feel free to give it a visit if you are looking for all the plugins.

Download GSdx9 v10-7
Download ZeroGS v0.97.1
de3p
de3p
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